![]() Ive tried multiple characters with and without facial blendshapes too as I thought maybe it was a zFighting thing but I don’t see how it could be. No difference.īasically the closer you get the worse the flickering is and its all over the mesh on every character. And checked it out with and without textures. But Ive tested this with characters straight out of fuse, downloaded from the website with the autorig. This is with a character I made with Fuse, only difference is I made a new shader and added my own texture on it. ![]() I am attaching a short video of whats happening. ![]() ![]() Everything looks good too except for my rigged characters which are from Mixamo, which I need to use for the facial rig it comes with. Hi everyone, been learning UE4 and loving it and getting all my assets Ive created for a project imported into Unreal just fine. ![]()
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January 2023
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